International Game Technology (United States)
- Research works
- 80 ▼ 17% vs 2018-21
- Citations
- 637 7.9 per fractional work
- Top-10% rate
- 2.8% all institutions 10.0%
- Open access
- 44% world 40%
- International
- 15% world 18%
Not ranked overall: International Game Technology (United States) is under the volume floor below which a citation excellence rate is noise. Not ranked is not the same as ranked last.
Which fields of science does International Game Technology (United States) work in?
In all years, 59% of research at International Game Technology (United States) is in Social Sciences, 29% in Physical Sciences. Its largest fields are Psychology (20%), Social Sciences (15%), Engineering (12%). It does 2.5× the world's share of Social Sciences.
Each ring splits the one inside it: the four domains of science, their fields, their subfields. Size is fractional works in all years. Every slice is a page; the interactive view zooms down to single topics and colours each by how much more of it this institution does than the world.
Its 4 domains and 24 fields, with their numbers
- Social Sciences4758.7%
- Psychology1620.3%
- Social Sciences1214.5%
- Business, Management and Accounting1011.8%
- Arts and Humanities67.9%
- Economics, Econometrics and Finance22.4%
- Decision Sciences11.8%
- Physical Sciences2328.9%
- Engineering1011.9%
- Computer Science67.0%
- Energy45.1%
- Environmental Science23.0%
- Materials Science00.5%
- Earth and Planetary Sciences00.5%
- Chemical Engineering00.4%
- Mathematics00.3%
- Physics and Astronomy00.1%
- Chemistry00.1%
- Health Sciences66.9%
- Medicine55.8%
- Health Professions10.7%
- Nursing00.2%
- Veterinary00.2%
- Life Sciences45.5%
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Energy, 20.3×. Every wedge is a field page.
All 19 fields, with their numbers
- Energy20.29×3 works
- Chemical Engineering5.40×0 works
- Psychology3.49×2 works
- Engineering2.05×5 works
- Environmental Science1.62×1 works
- Decision Sciences1.14×0 works
- Mathematics0.80×0 works
- Nursing0.77×0 works
- Economics, Econometrics and Finance0.74×0 works
- Business, Management and Accounting0.63×0 works
- Materials Science0.61×0 works
- Computer Science0.57×1 works
- Biochemistry, Genetics and Molecular Biology0.51×0 works
- Agricultural and Biological Sciences0.44×0 works
- Social Sciences0.37×1 works
- Medicine0.34×1 works
- Chemistry0.30×0 works
- Physics and Astronomy0.30×0 works
- Health Professions0.14×0 works
- Energy 20.3×
- Chemical Engineering 5.4×
- Psychology 3.5×
- Engineering 2.0×
- Environmental Science 1.6×
- Decision Sciences 1.1×
- Mathematics 0.8×
- Nursing 0.8×
- Economics, Econometrics and Finance 0.7×
- Business, Management and Accounting 0.6×
- Materials Science 0.6×
- Computer Science 0.6×
- Biochemistry, Genetics and Molecular Biology 0.5×
- Agricultural and Biological Sciences 0.4×
- Social Sciences 0.4×
- Medicine 0.3×
- Chemistry 0.3×
- Physics and Astronomy 0.3×
- Health Professions 0.1×
Who are the top researchers at International Game Technology (United States)?
Ranked on the quality score, Jonathan Stroud and Igt lead among researchers whose main affiliation is International Game Technology (United States).
- 1
Jonathan Stroud
United States · #1,210,062 worldwide 1.7k citations · 68 works
- 2
Igt
United States · #3,894,372 worldwide 1 citations · 15 works
Which keywords describe research at International Game Technology (United States)?
By fractional works in all years, weighted toward what it does more of than the world: Qualitative Research, Mental Health, Clinical Practice, Depression, Adolescence, Psychoanalysis, Psychopathology and Social Determinants.
- Media
- Pedagogy
- Policy Dimensions
- Constitutional Law
- Ethnography
- Intellectual Property
- Criminal Justice
- Ground Source Heat Pump
- Corporate Governance
- Play Therapy
- Renewable Energy
- Trauma
- Group Therapy
- Patent Analysis
- Education
- Parenting
- Social Determinants
- Psychoanalysis
- Depression
- Mental Health
- Qualitative Research
- Clinical Practice
- Adolescence
- Psychopathology
- Diagnostic Labels
- Innovation
- Intellectual Property Rights
- Technology Roadmapping
- Heat Transfer
- Meta-Analysis
- Child-Centered
- Human Rights
- Geothermal Energy
- Literature
- Environmental Law
- Art
- Prevalence
- Gender
- Transnational Law
- Brain Activity
Size is fractional works in all years in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Qualitative Research10▲ 21×3 topics
- Mental Health9▲ 10×7 topics
- Clinical Practice9▲ 73×3 topics
- Depression8▲ 14×3 topics
- Adolescence8▲ 220×2 topics
- Psychoanalysis8▲ 118×2 topics
- Psychopathology8▲ 57×2 topics
- Social Determinants8▲ 51×2 topics
- Diagnostic Labels8▲ 370×1 topic
- Parenting8▲ 72×1 topic
- Innovation7▲ 9.6×5 topics
- Education6▲ 6.0×7 topics
- Intellectual Property Rights6▲ 164×3 topics
- Patent Analysis5▲ 391×1 topic
- Technology Roadmapping5▲ 391×1 topic
- Group Therapy4▲ 116×2 topics
- Heat Transfer4▲ 10×4 topics
- Trauma4▲ 26×3 topics
- Meta-Analysis4▲ 8.5×2 topics
- Renewable Energy4▲ 4.7×4 topics
- Child-Centered4▲ 306×1 topic
- Play Therapy4▲ 306×1 topic
- Human Rights4▲ 5.3×5 topics
- Corporate Governance4▲ 8.0×3 topics
- Geothermal Energy3▲ 304×1 topic
- Ground Source Heat Pump3▲ 304×1 topic
- Literature3▲ 7.5×4 topics
- Criminal Justice3▲ 23×2 topics
- Environmental Law3▲ 26×2 topics
- Intellectual Property3▲ 36×3 topics
- Art3▲ 43×2 topics
- Ethnography3▲ 24×2 topics
- Prevalence3▲ 8.6×2 topics
- Constitutional Law2▲ 24×2 topics
- Gender2▲ 5.4×5 topics
- Policy Dimensions2▲ 133×1 topic
- Transnational Law2▲ 122×1 topic
- Pedagogy2▲ 7.8×4 topics
- Brain Activity2▲ 39×2 topics
- Media2▲ 20×2 topics
Which research topics does International Game Technology (United States) publish most on?
By volume in 2022-now: Geothermal Energy Systems and Applications, Gambling Behavior and Treatments, Heat Transfer and Optimization and Landslides and related hazards.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Geothermal Energy Systems and Applications Renewable Energy, Sustainability and the Environment 3 works
- 2 Gambling Behavior and Treatments Clinical Psychology 1 works
- 3 Heat Transfer and Optimization Mechanical Engineering 1 works
- 4 Landslides and related hazards Management, Monitoring, Policy and Law 0 works
- 5 Building Energy and Comfort Optimization Building and Construction 0 works
- 6 High Entropy Alloys Studies Mechanical Engineering 0 works
- 7 Advanced Chemical Sensor Technologies Biomedical Engineering 0 works
- 8 Phase Change Materials Research Mechanical Engineering 0 works
- 9 Isotope Analysis in Ecology Ecology 0 works
- 10 Gut microbiota and health Molecular Biology 0 works
How open and international is its research?
Against the world's own shares: the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 40% of research is openly available.
World: 18% is written across borders.
How has International Game Technology (United States)'s research output changed?
Output in 2022-2025 was 17% lower than in 2018-2021.
The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.
Its share of all research
Growing output can still be a shrinking share: all of science grows. This is International Game Technology (United States) as a percentage of every work published that year, 0.0000036% in 2024.
Fractional works of International Game Technology (United States) over all fractional works that year. How the balance of science has shifted.
Other research institutions in Las Vegas
- University of Nevada, Las Vegas
- Touro University Nevada
- Clinical Research Consortium
- National Security Technologies (United States)
- Valley Hospital Medical Center
- Las Vegas Institute
- Lou Ruvo Brain Institute
- Comprehensive Cancer Centers of Nevada
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners have tabs of their own, above.
Discussion
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