Sony Computer Science Laboratories
In research, Sony Computer Science Laboratories stands highest in Physical Sciences (#3,424 of 10,670 worldwide) and Computer Science (#2,080 of 4,417 worldwide), 2022-now. Relative to its size it is most specialised in Cognitive Neuroscience and Neuroscience (Cognitive Neuroscience is 13.9× its share of world research).
- World rank, 2022-now
- #6,796 of 22,385 · #4,614 all time
- Rank in Japan
- #152 of 924
- Research works
- 1.9k ▲ 69% vs 2018-21
- Citations
- 59k 30.3 per fractional work
- Top-10% rate
- 11.1% all institutions 10.0%
- vs its own fields
- 0.98× 1.00× is exactly expected
- Open access
- 22% world 40%
- International
- 22% world 18%
What is Sony Computer Science Laboratories known for in research?
The fields where it stands highest, 2022-now, ranked among every institution above the floor in each field.
| Field | World rank | Where that sits | Top-10% rate | Works | All time |
|---|---|---|---|---|---|
| Physical SciencesDomain | #3,424 of 10,670 | 10.9% | 131 | #3262 | |
| Computer ScienceField | #2,080 of 4,417 | 12.6% | 61 | #1399 |
Each strip is that field's whole ranked pool, with the notch where Sony Computer Science Laboratories sits in it, in the colour of the band that rank falls in. The track under the rate is the rate itself: it carries no average mark, because the average differs by field (from about 6% in Dentistry to 21% in Economics).
Which fields of science does Sony Computer Science Laboratories work in?
In 2022-now, 63% of research at Sony Computer Science Laboratories is in Physical Sciences, 17% in Social Sciences. Its largest fields are Computer Science (29%), Engineering (19%), Neuroscience (11%). It does 1.6× the world's share of Physical Sciences.
Each ring splits the one inside it: the four domains of science, their fields, their subfields. Size is fractional works in 2022-now. Every slice is a page; the interactive view zooms down to single topics and colours each by how much more of it this institution does than the world.
Its 4 domains and 22 fields, with their numbers
- Physical Sciences14462.6%
- Computer Science6729.4%
- Engineering4419.1%
- Physics and Astronomy135.8%
- Mathematics115.0%
- Environmental Science41.9%
- Materials Science20.8%
- Chemistry10.3%
- Earth and Planetary Sciences10.3%
- Energy00.0%
- Social Sciences3917.1%
- Life Sciences3615.6%
- Health Sciences114.7%
- Medicine93.9%
- Health Professions20.8%
- Nursing00.0%
- Veterinary00.0%
What does Sony Computer Science Laboratories specialise in?
Where its research is concentrated relative to its size: Cognitive Neuroscience takes 13.9× the share of its output that it takes of world research.
- Cognitive NeuroscienceSubfield · 23.2 works14×
- NeuroscienceField · 25.9 works6.9×
Location quotient, a volume reading rather than an impact one. It surfaces small, lopsided specialities.
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Neuroscience, 6.9×. Every wedge is a field page.
All 22 fields, with their numbers
- Neuroscience6.94×26 works
- Mathematics4.22×11 works
- Computer Science3.77×67 works
- Physics and Astronomy2.59×13 works
- Psychology1.72×12 works
- Decision Sciences1.70×4 works
- Economics, Econometrics and Finance1.50×7 works
- Engineering1.27×44 works
- Biochemistry, Genetics and Molecular Biology0.54×7 works
- Arts and Humanities0.50×3 works
- Environmental Science0.39×4 works
- Social Sciences0.39×11 works
- Veterinary0.36×0 works
- Agricultural and Biological Sciences0.30×3 works
- Health Professions0.29×2 works
- Materials Science0.24×2 works
- Chemistry0.20×1 works
- Medicine0.20×9 works
- Business, Management and Accounting0.20×2 works
- Earth and Planetary Sciences0.19×1 works
- Nursing0.10×0 works
- Energy0.03×0 works
- Neuroscience 6.9×
- Mathematics 4.2×
- Computer Science 3.8×
- Physics and Astronomy 2.6×
- Psychology 1.7×
- Decision Sciences 1.7×
- Economics, Econometrics and Finance 1.5×
- Engineering 1.3×
- Biochemistry, Genetics and Molecular Biology 0.5×
- Arts and Humanities 0.5×
- Environmental Science 0.4×
- Social Sciences 0.4×
- Veterinary 0.4×
- Agricultural and Biological Sciences 0.3×
- Health Professions 0.3×
- Materials Science 0.2×
- Chemistry 0.2×
- Medicine 0.2×
- Business, Management and Accounting 0.2×
- Earth and Planetary Sciences 0.2×
- Nursing 0.1×
- Energy 0.0×
Who are the top researchers at Sony Computer Science Laboratories?
Ranked on the quality score, Hiroaki Kitano, J.-S. Gutmann and Yuji Ayatsuka lead among researchers whose main affiliation is Sony Computer Science Laboratories.
- 1
Hiroaki Kitano
Japan · #240,702 worldwide 35k citations · 474 works
- 2
J.-S. Gutmann
Japan · #587,226 worldwide 2.1k citations · 18 works
- 3
Yuji Ayatsuka
Japan · #1,007,634 worldwide 1.4k citations · 35 works
- 4
Shunichi Kasahara
Japan · #1,171,281 worldwide 1.2k citations · 95 works
- 5
M. Fukuchi
Japan · #1,534,967 worldwide 702 citations · 18 works
- 6
Michael Spranger
Japan · #1,677,203 worldwide 1.7k citations · 108 works
- 7
Richard Nock
Japan · #1,689,195 worldwide 12k citations · 276 works
- 8
Koichiro Hinokuma
Japan · #1,730,738 worldwide 2.8k citations · 24 works
- 9
Koji Sekai
Japan · #1,845,661 worldwide 838 citations · 15 works
- 10
Toru Akishita
Japan · #1,960,712 worldwide 1.8k citations · 26 works
Which keywords describe research at Sony Computer Science Laboratories?
By fractional works in 2022-now, weighted toward what it does more of than the world: Deep Learning, Neural Networks, Virtual Reality, Convolutional Neural Networks, Machine Learning, Neural Mechanisms, Embodiment and Human-Computer Interaction.
- Tactile Perception
- Cross-modal Plasticity
- Outlier Detection
- EEG Analysis
- Virtual Environments
- Audio-Visual Speech Recognition
- Sensorimotor Learning
- Motor Control
- Presence
- Neural Basis
- Haptic Interfaces
- Feedback Control
- Nonextensive Statistical Mechanics
- Anomalous Diffusion
- Gesture Recognition
- Human-Computer Interaction
- Artificial Intelligence
- Embodiment
- Virtual Reality
- Machine Learning
- Deep Learning
- Neural Networks
- Convolutional Neural Networks
- Neural Mechanisms
- Feature Extraction
- Phase Transitions
- Social Interaction
- Long-Range Interactions
- Social Cognition
- Audio Signal Classification
- Music Information Retrieval
- Immersion
- Cerebellum
- Motor Skill
- Motor Imagery
- Speech Enhancement
- Brain-Computer Interfaces
- Emotional Responses
- Auditory Cortex
- Neural Circuits
Size is fractional works in 2022-now in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Deep Learning33▲ 4.2×47 topics
- Machine Learning17▲ 2.2×36 topics
- Neural Networks16▲ 4.5×24 topics
- Virtual Reality12▲ 10×9 topics
- Convolutional Neural Networks10▲ 6.0×7 topics
- Embodiment8▲ 18×3 topics
- Neural Mechanisms8▲ 34×4 topics
- Artificial Intelligence7▲ 2.2×12 topics
- Feature Extraction6▲ 6.3×3 topics
- Human-Computer Interaction6▲ 16×5 topics
- Phase Transitions6▲ 44×3 topics
- Gesture Recognition6▲ 35×3 topics
- Social Interaction6▲ 6.7×4 topics
- Anomalous Diffusion6▲ 43×2 topics
- Long-Range Interactions5▲ 222×1 topic
- Nonextensive Statistical Mechanics5▲ 222×1 topic
- Social Cognition5▲ 12×4 topics
- Feedback Control5▲ 13×4 topics
- Audio Signal Classification5▲ 55×1 topic
- Haptic Interfaces5▲ 37×2 topics
- Music Information Retrieval5▲ 55×1 topic
- Neural Basis5▲ 23×3 topics
- Immersion4▲ 30×1 topic
- Presence4▲ 30×1 topic
- Cerebellum4▲ 36×2 topics
- Motor Control4▲ 15×2 topics
- Motor Skill4▲ 96×1 topic
- Sensorimotor Learning4▲ 96×1 topic
- Motor Imagery4▲ 15×2 topics
- Audio-Visual Speech Recognition4▲ 33×1 topic
- Speech Enhancement4▲ 33×1 topic
- Virtual Environments4▲ 49×2 topics
- Brain-Computer Interfaces4▲ 17×1 topic
- EEG Analysis4▲ 17×1 topic
- Emotional Responses4▲ 13×2 topics
- Outlier Detection4▲ 12×2 topics
- Auditory Cortex3▲ 43×2 topics
- Cross-modal Plasticity3▲ 35×1 topic
- Neural Circuits3▲ 16×2 topics
- Tactile Perception3▲ 35×1 topic
Which research topics does Sony Computer Science Laboratories publish most on?
By volume in 2022-now: Statistical Mechanics and Entropy, Music and Audio Processing, Virtual Reality Applications and Impacts and Motor Control and Adaptation.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 Statistical Mechanics and Entropy Statistical and Nonlinear Physics 5 works
- 2 Music and Audio Processing Signal Processing 5 works
- 3 Virtual Reality Applications and Impacts Human-Computer Interaction 5 works
- 4 Motor Control and Adaptation Cognitive Neuroscience 4 works
- 5 Speech and Audio Processing Signal Processing 4 works
- 6 EEG and Brain-Computer Interfaces Cognitive Neuroscience 4 works
- 7 Tactile and Sensory Interactions Cognitive Neuroscience 3 works
- 8 Muscle activation and electromyography studies Biomedical Engineering 3 works
- 9 Action Observation and Synchronization Social Psychology 3 works
- 10 Advanced Statistical Methods and Models Statistics and Probability 3 works
How open and international is its research?
Against the world's own shares: the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 40% of research is openly available.
World: 18% is written across borders.
How has Sony Computer Science Laboratories's research output changed?
Output in 2022-2025 was 69% higher than in 2018-2021.
The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.
Its share of all research
Growing output can still be a shrinking share: all of science grows. This is Sony Computer Science Laboratories as a percentage of every work published that year, 0.0010% in 2024.
Fractional works of Sony Computer Science Laboratories over all fractional works that year. How the balance of science has shifted.
How much of it reaches the world top 10%
Year by year, against all institutions in the same year.
Of each year's output, the share that reached the world's 10% most cited for its field and year. Peak 26.8% in 2020.
Other research institutions in Tokyo
- The University of Tokyo
- Tokyo Institute of Technology
- Keio University
- Waseda University
- Tokyo University of Science
- Nihon University
- Hitachi (Japan)
- NTT (Japan)
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners have tabs of their own, above.
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