- World rank, all time
- #32,823 of 34,923
- Rank in United States
- #6,887 of 7,310
- Research works
- 138 ▼ 71% vs 2018-21
- Citations
- 317 2.3 per fractional work
- Top-10% rate
- 11.4% all institutions 10.0%
- vs its own fields
- 0.96× 1.00× is exactly expected
- Open access
- 35% world 40%
- International
- 59% world 18%
Which fields of science does Digital Media Arts College work in?
In all years, 77% of research at Digital Media Arts College is in Social Sciences, 13% in Physical Sciences. Its largest fields are Social Sciences (49%), Psychology (14%), Arts and Humanities (7%). It does 3.4× the world's share of Social Sciences.
Each ring splits the one inside it: the four domains of science, their fields, their subfields. Size is fractional works in all years. Every slice is a page; the interactive view zooms down to single topics and colours each by how much more of it this institution does than the world.
Its 4 domains and 23 fields, with their numbers
- Social Sciences10576.6%
- Social Sciences6748.6%
- Psychology1914.1%
- Arts and Humanities107.3%
- Business, Management and Accounting53.4%
- Decision Sciences42.8%
- Economics, Econometrics and Finance00.3%
- Physical Sciences1712.7%
- Computer Science107.3%
- Engineering42.9%
- Materials Science10.7%
- Earth and Planetary Sciences10.5%
- Mathematics10.5%
- Environmental Science00.3%
- Physics and Astronomy00.2%
- Chemical Engineering00.1%
- Energy00.1%
- Health Sciences128.8%
- Medicine74.7%
- Health Professions53.5%
- Dentistry00.3%
- Nursing00.2%
- Life Sciences32.0%
Field profile
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
Rings at 0.5×, 1× and 2×. Widest outward: Decision Sciences, 4.6×. Every wedge is a field page.
All 18 fields, with their numbers
- Decision Sciences4.62×1 works
- Arts and Humanities3.86×2 works
- Computer Science3.17×4 works
- Social Sciences2.37×4 works
- Psychology2.20×1 works
- Chemical Engineering1.60×0 works
- Business, Management and Accounting1.10×0 works
- Materials Science1.04×0 works
- Physics and Astronomy1.00×0 works
- Dentistry0.77×0 works
- Earth and Planetary Sciences0.71×0 works
- Health Professions0.42×0 works
- Medicine0.39×1 works
- Neuroscience0.23×0 works
- Engineering0.12×0 works
- Agricultural and Biological Sciences0.06×0 works
- Environmental Science0.06×0 works
- Biochemistry, Genetics and Molecular Biology0.05×0 works
- Decision Sciences 4.6×
- Arts and Humanities 3.9×
- Computer Science 3.2×
- Social Sciences 2.4×
- Psychology 2.2×
- Chemical Engineering 1.6×
- Business, Management and Accounting 1.1×
- Materials Science 1.0×
- Physics and Astronomy 1.0×
- Dentistry 0.8×
- Earth and Planetary Sciences 0.7×
- Health Professions 0.4×
- Medicine 0.4×
- Neuroscience 0.2×
- Engineering 0.1×
- Agricultural and Biological Sciences 0.1×
- Environmental Science 0.1×
- Biochemistry, Genetics and Molecular Biology 0.1×
Which keywords describe research at Digital Media Arts College?
By fractional works in all years, weighted toward what it does more of than the world: Education, Pedagogy, Qualitative Research, Higher Education, Tacit Knowledge, Embodiment, Social Sciences and Learning.
- Internationalization
- Cultural Competence
- Technology
- Distance Education
- Teacher Education
- Teacher Training
- Learning Outcomes
- Academic Mobility
- Neoliberalism
- Online Learning
- Technology Integration
- Reflective Practice
- Methodology
- Interactional Expertise
- Social Science
- Discourse Analysis
- Globalization
- Embodiment
- Higher Education
- Pedagogy
- Education
- Qualitative Research
- Tacit Knowledge
- Social Sciences
- Learning
- Special Education
- Ethical Guidelines
- Gender Studies
- E-Learning
- Educational Technology
- Professional Development
- Motivation
- Student Engagement
- Social Interaction
- Instructional Design
- Communities of Practice
- Blended Learning
- Quality Assurance
- Academic Identity
- Informal Learning
Size is fractional works in all years in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
- Education21▲ 12×23 topics
- Pedagogy14▲ 30×8 topics
- Qualitative Research13▲ 17×6 topics
- Higher Education12▲ 23×11 topics
- Tacit Knowledge12▲ 145×2 topics
- Embodiment11▲ 46×5 topics
- Social Sciences10▲ 46×2 topics
- Globalization10▲ 4.1×17 topics
- Learning10▲ 38×3 topics
- Discourse Analysis10▲ 30×2 topics
- Special Education10▲ 85×2 topics
- Social Science10▲ 131×2 topics
- Ethical Guidelines9▲ 122×1 topic
- Interactional Expertise9▲ 402×1 topic
- Gender Studies9▲ 42×1 topic
- Methodology9▲ 128×1 topic
- E-Learning8▲ 10×5 topics
- Reflective Practice8▲ 33×6 topics
- Educational Technology7▲ 7.8×9 topics
- Technology Integration7▲ 26×5 topics
- Professional Development7▲ 30×9 topics
- Online Learning6▲ 10×5 topics
- Motivation6▲ 15×3 topics
- Neoliberalism6▲ 11×4 topics
- Student Engagement6▲ 15×7 topics
- Academic Mobility5▲ 95×2 topics
- Social Interaction5▲ 13×4 topics
- Learning Outcomes5▲ 16×4 topics
- Instructional Design5▲ 38×2 topics
- Teacher Training5▲ 8.7×7 topics
- Communities of Practice5▲ 201×2 topics
- Teacher Education5▲ 34×4 topics
- Blended Learning5▲ 36×1 topic
- Distance Education5▲ 24×1 topic
- Quality Assurance4▲ 17×2 topics
- Technology4▲ 7.3×8 topics
- Academic Identity4▲ 93×1 topic
- Cultural Competence4▲ 25×4 topics
- Informal Learning4▲ 30×4 topics
- Internationalization4▲ 48×1 topic
Which research topics does Digital Media Arts College publish most on?
By volume in 2022-now: IoT and Edge/Fog Computing, Digital Media and Visual Art, Digital Marketing and Social Media and University Challenges and Reforms.
Area is fractional works; colour is the subfield each topic belongs to.
- 1 IoT and Edge/Fog Computing Computer Networks and Communications 1 works
- 2 Digital Media and Visual Art Computer Graphics and Computer-Aided Design 1 works
- 3 Digital Marketing and Social Media Sociology and Political Science 1 works
- 4 University Challenges and Reforms Education 0 works
- 5 Innovative Human-Technology Interaction Human-Computer Interaction 0 works
- 6 Virtual Reality Applications and Impacts Human-Computer Interaction 0 works
- 7 Education, Philosophy, and Society Philosophy 0 works
- 8 Gender and Feminist Studies Gender Studies 0 works
- 9 Cultural and Historical Studies Visual Arts and Performing Arts 0 works
- 10 Experimental and Theoretical Physics Studies Statistical and Nonlinear Physics 0 works
How open and international is its research?
Against the world's own shares: the tick on each track. Both are shares of its output, so they sit on one scale and can be read against each other as well as against the world.
World: 40% of research is openly available.
World: 18% is written across borders.
How has Digital Media Arts College's research output changed?
Output in 2022-2025 was 71% lower than in 2018-2021.
The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.
Its share of all research
Growing output can still be a shrinking share: all of science grows. This is Digital Media Arts College as a percentage of every work published that year, 0.000024% in 2024.
Fractional works of Digital Media Arts College over all fractional works that year. How the balance of science has shifted.
Other research institutions in Boca Raton
- Florida Atlantic University
- Lynn University
- Everglades University
- Cancer Treatment Centers of America
- ENT and Allergy Associates of Florida
- Dioxide Materials (United States)
- TherapeuticsMD (United States)
- Parkinson's Research and Education Foundation
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners have tabs of their own, above.
Discussion
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