In research, Creative Technology (Singapore) stands highest in Social Sciences (#10,926 of 14,833 worldwide) and Physical Sciences (#13,028 of 17,446 worldwide), over all time.
Each strip is that field's whole ranked pool, with the notch where Creative Technology (Singapore) sits in it, in the colour
of the band that rank falls in. The track under the rate is the rate itself: it carries no average mark, because the average
differs by field (from about 6% in Dentistry to 21% in Economics).
Which fields of science does Creative Technology (Singapore) work in?
In 2022-now, 44% of research at Creative Technology (Singapore) is in Social Sciences, 38% in Physical Sciences. Its largest fields are Social Sciences (20%), Computer Science (16%), Engineering (13%). It does 1.7× the world's share of Social Sciences.
Life Sciences8%Physical Sciences38%Health Sciences10%Social Sciences44%
Each ring splits the one inside it: the four domains of science, their fields, their subfields. Size is fractional works in 2022-now. Every slice is a page; the interactive view zooms down to single topics and colours each by how much more of it this institution does than the world.
Location quotient across every field it publishes in: outside the ring is more than an institution of this size would be expected to publish, inside it is less.
more than its size predictsabout as predictedless
Rings at 0.5×, 1× and 2×. Widest outward: Arts and Humanities, 3.4×. Every wedge is a field page.
All 25 fields, with their numbers
Arts and Humanities3.40×17 works
Computer Science2.07×28 works
Business, Management and Accounting2.03×11 works
Pharmacology, Toxicology and Pharmaceutics2.02×1 works
Psychology1.80×9 works
Social Sciences1.59×34 works
Veterinary1.44×0 works
Neuroscience1.26×4 works
Health Professions1.21×6 works
Dentistry1.05×1 works
Environmental Science0.98×8 works
Decision Sciences0.89×2 works
Engineering0.86×22 works
Energy0.73×1 works
Economics, Econometrics and Finance0.73×3 works
Agricultural and Biological Sciences0.64×5 works
Chemistry0.63×2 works
Physics and Astronomy0.49×2 works
Immunology and Microbiology0.48×1 works
Earth and Planetary Sciences0.38×1 works
Materials Science0.30×2 works
Medicine0.29×10 works
Biochemistry, Genetics and Molecular Biology0.26×2 works
What are the most cited papers from Creative Technology (Singapore)?
The most cited paper from Creative Technology (Singapore) is "Cultural Intelligence: Its Measurement and Effects on Cultural Judgment and Decision Making, Cultural Adaptation and Task Performance" (Soon Ghee Ang, Linn Van Dyne, Christine Siew Kuan Koh et al., 2007), with 2,203 citations. Next come "Contribution of monocytes and macrophages to the local tissue inflammation and cytokine storm in COVID-19: Lessons from SARS and MERS, and potential therapeutic interventions" (338) and "SiCloPe: Silhouette-Based Clothed People" (217).
Which keywords describe research at Creative Technology (Singapore)?
By fractional works in 2022-now, weighted toward what it does more of than the world: Machine Learning, Deep Learning, Social Media, Sustainability, Feminism, Artificial Intelligence, Education and Urban Development.
▲ more of its work than of the world's◆ about the world's share▼ less than the world's
Size is fractional works in 2022-now in the topics tagged with each word; colour is the word's share of this institution's work against its share of the world's. The 40 words are chosen for being large and distinctive. Each links to the topic it comes from most.
All 40 words, with their numbers
Machine Learning12▲ 2.1×37 topics
Deep Learning12▲ 1.97×42 topics
Sustainability9▲ 2.1×28 topics
Social Media8▲ 3.5×22 topics
Education7▲ 2.4×18 topics
Artificial Intelligence7▲ 2.9×18 topics
Innovation5▲ 2.9×11 topics
Healthcare5▲ 2.5×11 topics
Big Data5▲ 2.9×15 topics
Feminism4▲ 8.9×9 topics
Renewable Energy4▲ 1.70×16 topics
Identity4▲ 3.3×12 topics
Technology4▲ 4.2×9 topics
Social Capital4▲ 4.2×5 topics
Urban Development4▲ 6.2×5 topics
Cultural Studies4▲ 5.5×6 topics
Entrepreneurship4▲ 5.2×4 topics
Data Mining3▲ 2.6×7 topics
Nationalism3▲ 4.3×8 topics
Economic Impact3▲ 3.3×4 topics
Cloud Computing3▲ 5.9×7 topics
Cultural Heritage3▲ 3.2×7 topics
IoT3▲ 4.4×8 topics
Wireless Sensor Networks3▲ 3.7×7 topics
Psychology3▲ 12×3 topics
Virtual Reality3▲ 3.3×6 topics
Human-Computer Interaction3▲ 8.6×6 topics
Social Interaction3▲ 4.0×5 topics
Regional Growth2▲ 25×2 topics
Visual Culture2▲ 27×4 topics
Creative Economy2▲ 40×1 topic
Cultural Policy2▲ 36×1 topic
Neuroscience2▲ 4.7×4 topics
Brain Activity2▲ 23×2 topics
Consumer Engagement2▲ 11×1 topic
Electronic Word-of-Mouth2▲ 11×1 topic
Organizational Performance2▲ 5.3×7 topics
Semiotics2▲ 33×3 topics
Cognitive Processes2▲ 20×1 topic
Creativity2▲ 18×1 topic
Which research topics does Creative Technology (Singapore) publish most on?
Against the world's own shares: the tick on each track. Both are shares of its output, so they
sit on one scale and can be read against each other as well as against the world.
60%40%
openly available60.4%not open39.6%
World: 40% of research is openly available.
50%50%
with international co-authors50.2%domestic only49.8%
World: 18% is written across borders.
How has Creative Technology (Singapore)'s research output changed?
Output in 2022-2025 was 162% higher than in 2018-2021.
grewheldshrank
The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.
Its share of all research
Growing output can still be a shrinking share: all of science grows. This is Creative Technology (Singapore) as a percentage of every work published that year, 0.00045% in 2024.
A card with Creative Technology (Singapore)'s standing and the fields it leads in, for a post or a slide. A link to this page previews as the same card.
Research measures only: rankings here say nothing about teaching, admissions or student experience. Comparable institutions and collaboration partners have tabs of their own, above.
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