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Game Theory and Voting Systems

Game Theory and Voting Systems is a research topic within Economics and Econometrics. Science Explorer counts 16k research works in it since 1950. 10.1% of them reached the world's top 10% most cited for their field and year.

This cluster of papers focuses on mechanism design, matching theory, and coalition formation in economics. It explores topics such as school choice, judgment aggregation, stability in matching markets, rank aggregation methods, and the application of game theory to economic design. The papers also delve into voting procedures, the Shapley value, and the intricacies of coalition formation.

  • Mechanism Design
  • Matching Theory
  • Coalition Formation
  • School Choice
  • Judgment Aggregation
  • Stability
  • Rank Aggregation
  • Game Theory
  • Voting Procedures
  • Shapley Value
Research works
16k
fractional, since 1950
In the world top 10%
1.6k
per year above
Top-10% rate
10.1%
share of its works in the world top 10%
Growth, 2018-21 → 2022-25
-4%
the tick is no change
Largest producer
United States
32% of the 10 largest, 2022-now

Which countries lead Game Theory and Voting Systems research?

By volume, the United States and China publish the most (583 and 299 works in 2022-now).

By volume, 2022-now

  1. 1 United States 583 works
  2. 2 China 299 works
  3. 3 Germany 155 works
  4. 4 Japan 142 works
  5. 5 France 141 works
  6. 6 United Kingdom 138 works
  7. 7 India 108 works
  8. 8 Spain 96 works
  9. 9 Canada 81 works
  10. 10 Italy 80 works

How concentrated that is

The same countries as shares of everything the list above accounts for. A node where two countries do two thirds of the work and one spread evenly across twelve read alike as a ranking and not at all alike here.

United States: 32.0%China: 16.4%Germany: 8.5%Japan: 7.8%6 others listed: 35.3%32%largest
United States583 · 32.0%China299 · 16.4%Germany155 · 8.5%Japan142 · 7.8%6 others listed644 · 35.3%

Shares of the rows listed above, not of the whole node.

Which institutions lead Game Theory and Voting Systems research?

By volume in 2022-now, Centre National de la Recherche Scientifique publishes the most Game Theory and Voting Systems research, followed by Russian Academy of Sciences and The University of Tokyo.

Who are the leading researchers in Game Theory and Voting Systems?

The most-cited researchers publishing on Game Theory and Voting Systems include Amos Tversky, Donald B. Rubin and Qiang Zhang.

  1. 1 Amos Tversky United States 327k citations
  2. 2 Donald B. Rubin United States 301k citations
  3. 3 Qiang Zhang China 184k citations
  4. 4 Michael I. Jordan United States 182k citations
  5. 5 Joseph E. Stiglitz United States 167k citations
  6. 6 H. Vincent Poor United States 165k citations
  7. 7 Daron Acemoğlu United States 164k citations
  8. 8 Элинор Остром United States 149k citations
  9. 9 Paul Hong Lee China 134k citations
  10. 10 Jin Li China 132k citations

Ranked by citations received across their whole record, among researchers with at least three works on this topic.

What are the most cited papers in Game Theory and Voting Systems?

The most cited paper in Game Theory and Voting Systems is "Social Choice and Individual Values." (G. L. S. Shackle, Kenneth Joseph Arrow, 1951), with 7,879 citations. Next come "Estimation and Inference in Econometrics." (5,584) and "A Course in Game Theory" (5,403).

Most cited papers
#PaperReleasedCitations
1 Social Choice and Individual Values. G. L. S. Shackle, Kenneth Joseph Arrow · Economica Nov 1951 7,879
2 Estimation and Inference in Econometrics. Marcus J. Chambers, Russell Davidson, James G. MacKinnon · The Economic Journal May 1994 5,584
3 A Course in Game Theory Martin John Osborne, Ariel Rubinstein 1994 5,403
4 An experimental analysis of ultimatum bargaining Werner Güth, Rolf Schmittberger, Bernd Schwarze · Journal of Economic Behavior & Organization Dec 1982 4,959
5 A Theory of Competition Among Pressure Groups for Political Influence Gary S. Becker · The Quarterly Journal of Economics Aug 1983 4,210
All 100 most cited papers, with filters and sorting

Where is Game Theory and Voting Systems research done?

The largest centres of Game Theory and Voting Systems research in 2022-now are Tokyo (Japan), Paris (France), Beijing (China) and Shanghai (China).

Largest cities, 2022-now

  1. 1 TokyoJapan 78 works
  2. 2 ParisFrance 61 works
  3. 3 BeijingChina 52 works
  4. 4 ShanghaiChina 47 works
  5. 5 New YorkUnited States 42 works
  6. 6 LondonUnited Kingdom 32 works
  7. 7 MoscowRussia 30 works
  8. 8 BudapestHungary 28 works
  9. 9 SingaporeSingapore 24 works
  10. 10 TorontoCanada 23 works
See Game Theory and Voting Systems on the map

Where is the best place to study Game Theory and Voting Systems?

Among universities, judged by research, University of Illinois Urbana-Champaign, University of Chicago and Technische Universität Berlin score highest, combining excellence, specialisation, size, growth and international reach. Research strength is one signal when choosing where to study; it does not measure teaching.

0%10%20%30%mean 16.55%fractional works in this field (log) →share of work in the world top 10% →University of Illino…University of ChicagoPrinceton UniversityTechnische Universit…
above the meannear itbelow it

One dot per university in the first ten of the table below, at the default weights. The upper left is the interesting corner: small places doing unusually strong work.

Excellenceshare of its work in the world top 10%, 2022-now and all time averaged
40%
Specialisationhow much of its work is in this field, counted up to 10× the world share
10%
Sizeits output in this field, on a log scale
30%
Growthoutput growth, counted from -20% to +20%
10%
Internationalshare of its work with a co-author abroad
10%
Each slider sets a weight; the share it gets of the score is beside it.
#UniversityScoreTop 10%SpecialisationWorksGrowth
1University of Illinois Urbana-ChampaignUnited States 79.122.4%8.3×15 +34.6%
2University of ChicagoUnited States 73.621.8%7.0×13 +46.3%
3Technische Universität BerlinGermany 73.013.0%20.4×15 +40.3%
4Princeton UniversityUnited States 72.514.8%12.2×12 +41.6%
5Stanford UniversityUnited States 71.613.1%6.0×19 -26.7%
6National University of SingaporeSingapore 69.812.5%6.3×16 +73.1%
7University of EssexUnited Kingdom 69.725.1%26.3×9 +116.4%
8University of California, BerkeleyUnited States 68.017.1%5.4×11 +15.5%
9University of TorontoCanada 67.68.1%4.6×20 +16.2%
10Technical University of MunichGermany 67.417.6%6.7×13 +9.9%

Universities only. The score blends excellence (40%), size (30%), specialisation (10%), growth (10%), international reach (10%), 2022-now; growth compares 2018-21 with 2022-25 and counts up to +20%, since a jump from a small base is mostly noise.

Every institution in Game Theory and Voting Systems, country by country

Is Game Theory and Voting Systems research growing?

Output in 2022-2025 was 4% lower than in 2018-2021, peaking in 2020.

still counting19801990200020102020
grewheldshrank

The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.

Its share of all research

Growing output can still be a shrinking share: all of science grows. This is Game Theory and Voting Systems as a percentage of every work published that year, 0.0083% in 2024.

still counting0.010%0.020%0.030%Game Theory and Voting Systems0.0097% in 202519801990200020102020

Fractional works of Game Theory and Voting Systems over all fractional works that year. How the balance of science has shifted.

How much of it reaches the world top 10%

Year by year.

still counting5%10%15%Game Theory and Voting Systems10.5% in 2025200020102020

Of each year's works in it, the share that reached the world's 10% most cited for their field and year. A field is the world for its own topics, so there is no other line to hold it against.

Which topics inside it are moving

Growth and decline on one axis around a shared zero. Two lists side by side hide the thing that matters: whether the growth dwarfs the decline, or the other way round.

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