Game Theory and Voting Systems
Game Theory and Voting Systems is a research topic within Economics and Econometrics. Science Explorer counts 16k research works in it since 1950. 10.1% of them reached the world's top 10% most cited for their field and year.
This cluster of papers focuses on mechanism design, matching theory, and coalition formation in economics. It explores topics such as school choice, judgment aggregation, stability in matching markets, rank aggregation methods, and the application of game theory to economic design. The papers also delve into voting procedures, the Shapley value, and the intricacies of coalition formation.
- Mechanism Design
- Matching Theory
- Coalition Formation
- School Choice
- Judgment Aggregation
- Stability
- Rank Aggregation
- Game Theory
- Voting Procedures
- Shapley Value
- Research works
- 16k fractional, since 1950
- In the world top 10%
- 1.6k per year above
- Top-10% rate
- 10.1% share of its works in the world top 10%
- Growth, 2018-21 → 2022-25
- -4% the tick is no change
- Largest producer
United States
32% of the 10 largest, 2022-now
Which countries lead Game Theory and Voting Systems research?
By volume, the United States and China publish the most (583 and 299 works in 2022-now).
By volume, 2022-now
- 1
United States 583 works
- 2
China 299 works
- 3
Germany 155 works
- 4
Japan 142 works
- 5
France 141 works
- 6
United Kingdom 138 works
- 7
India 108 works
- 8
Spain 96 works
- 9
Canada 81 works
- 10
Italy 80 works
How concentrated that is
The same countries as shares of everything the list above accounts for. A node where two countries do two thirds of the work and one spread evenly across twelve read alike as a ranking and not at all alike here.
Shares of the rows listed above, not of the whole node.
Which institutions lead Game Theory and Voting Systems research?
By volume in 2022-now, Centre National de la Recherche Scientifique publishes the most Game Theory and Voting Systems research, followed by Russian Academy of Sciences and The University of Tokyo.
By volume, 2022-now
- 1
Centre National de la Recherche Scientifique
France 51 works
- 2
Russian Academy of Sciences
Russia 21 works
- 3
The University of Tokyo
Japan 20 works
- 4
University of Toronto
Canada 20 works
- 5
Stanford University
United States 19 works
- 6
New York University
United States 18 works
- 7
University of Oxford
United Kingdom 18 works
- 8
National University of Singapore
Singapore 16 works
- 9
University of Illinois Urbana-Champaign
United States 15 works
- 10
Technische Universität Berlin
Germany 15 works
Who are the leading researchers in Game Theory and Voting Systems?
The most-cited researchers publishing on Game Theory and Voting Systems include Amos Tversky, Donald B. Rubin and Qiang Zhang.
- 1
Amos Tversky
United States 327k citations
- 2
Donald B. Rubin
United States 301k citations
- 3
Qiang Zhang
China 184k citations
- 4
Michael I. Jordan
United States 182k citations
- 5
Joseph E. Stiglitz
United States 167k citations
- 6
H. Vincent Poor
United States 165k citations
- 7
Daron Acemoğlu
United States 164k citations
- 8
Элинор Остром
United States 149k citations
- 9
Paul Hong Lee
China 134k citations
- 10
Jin Li
China 132k citations
Ranked by citations received across their whole record, among researchers with at least three works on this topic.
Where is Game Theory and Voting Systems research done?
The largest centres of Game Theory and Voting Systems research in 2022-now are Tokyo (Japan), Paris (France), Beijing (China) and Shanghai (China).
Where is the best place to study Game Theory and Voting Systems?
Among universities, judged by research, University of Illinois Urbana-Champaign, University of Chicago and Technische Universität Berlin score highest, combining excellence, specialisation, size, growth and international reach. Research strength is one signal when choosing where to study; it does not measure teaching.
One dot per university in the first ten of the table below, at the default weights. The upper left is the interesting corner: small places doing unusually strong work.
Universities only. The score blends excellence (40%), size (30%), specialisation (10%), growth (10%), international reach (10%), 2022-now; growth compares 2018-21 with 2022-25 and counts up to +20%, since a jump from a small base is mostly noise.
Every institution in Game Theory and Voting Systems, country by countryIs Game Theory and Voting Systems research growing?
Output in 2022-2025 was 4% lower than in 2018-2021, peaking in 2020.
The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.
Its share of all research
Growing output can still be a shrinking share: all of science grows. This is Game Theory and Voting Systems as a percentage of every work published that year, 0.0083% in 2024.
Fractional works of Game Theory and Voting Systems over all fractional works that year. How the balance of science has shifted.
How much of it reaches the world top 10%
Year by year.
Of each year's works in it, the share that reached the world's 10% most cited for their field and year. A field is the world for its own topics, so there is no other line to hold it against.
Which topics inside it are moving
Growth and decline on one axis around a shared zero. Two lists side by side hide the thing that matters: whether the growth dwarfs the decline, or the other way round.
Discussion
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