Game Theory and Applications
Game Theory and Applications is a research topic within Management Science and Operations Research. Science Explorer counts 21k research works in it since 1950. 10.1% of them reached the world's top 10% most cited for their field and year.
This cluster of papers focuses on network formation, game dynamics, and strategic interactions in social and economic networks. It explores topics such as selfish routing, Bayesian learning, information design, reputation, coordination games, and the price of anarchy in network environments.
- Network Formation
- Game Theory
- Social Networks
- Nash Equilibrium
- Bayesian Learning
- Information Design
- Selfish Routing
- Reputation
- Coordination Games
- Price of Anarchy
- Research works
- 21k fractional, since 1950
- In the world top 10%
- 2.1k per year above
- Top-10% rate
- 10.1% share of its works in the world top 10%
- Growth, 2018-21 → 2022-25
- -1% the tick is no change
- Largest producer
United States
32% of the 10 largest, 2022-now
Which countries lead Game Theory and Applications research?
By volume, the United States and China publish the most (794 and 665 works in 2022-now).
By volume, 2022-now
- 1
United States 794 works
- 2
China 665 works
- 3
United Kingdom 183 works
- 4
France 154 works
- 5
Germany 152 works
- 6
Japan 139 works
- 7
Italy 131 works
- 8
India 114 works
- 9
Canada 99 works
- 10
Russia 84 works
How concentrated that is
The same countries as shares of everything the list above accounts for. A node where two countries do two thirds of the work and one spread evenly across twelve read alike as a ranking and not at all alike here.
Shares of the rows listed above, not of the whole node.
Which institutions lead Game Theory and Applications research?
By volume in 2022-now, Centre National de la Recherche Scientifique publishes the most Game Theory and Applications research, followed by New York University and University of Illinois Urbana-Champaign.
By volume, 2022-now
- 1
Centre National de la Recherche Scientifique
France 54 works
- 2
New York University
United States 26 works
- 3
University of Illinois Urbana-Champaign
United States 25 works
- 4
Russian Academy of Sciences
Russia 23 works
- 5
St Petersburg University
Russia 22 works
- 6
Cornell University
United States 21 works
- 7
Tel Aviv University
Israel 18 works
- 8
University of Oxford
United Kingdom 18 works
- 9
Massachusetts Institute of Technology
United States 16 works
- 10
Tsinghua University
China 16 works
Who are the leading researchers in Game Theory and Applications?
The most-cited researchers publishing on Game Theory and Applications include Andrei Shleifer, Trevor William Robbins and Harry Eugene Stanley.
- 1
Andrei Shleifer
United States 234k citations
- 2
Trevor William Robbins
United Kingdom 199k citations
- 3
Harry Eugene Stanley
United States 198k citations
- 4
Michael I. Jordan
United States 182k citations
- 5
Herbert A. Simon
United States 179k citations
Ranked by citations received across their whole record, among researchers with at least three works on this topic.
Where is Game Theory and Applications research done?
The largest centres of Game Theory and Applications research in 2022-now are Beijing (China), Shanghai (China), Tokyo (Japan) and London (United Kingdom). Among places with at least 20 works in it, it is an unusually large share of all research in Tel Aviv and Urbana.
Largest cities, 2022-now
Where it is the local speciality
- Tel AvivIL · 22.1 works9.0×
- UrbanaUS · 25.3 works8.7×
Location quotient: how much more of its research is in Game Theory and Applications than the world average.
Where is the best place to study Game Theory and Applications?
Among universities, judged by research, New York University, University of Chicago and Massachusetts Institute of Technology score highest, combining excellence, specialisation, size, growth and international reach. Research strength is one signal when choosing where to study; it does not measure teaching.
One dot per university in the first ten of the table below, at the default weights. The upper left is the interesting corner: small places doing unusually strong work.
Universities only. The score blends excellence (40%), size (30%), specialisation (10%), growth (10%), international reach (10%), 2022-now; growth compares 2018-21 with 2022-25 and counts up to +20%, since a jump from a small base is mostly noise.
Every institution in Game Theory and Applications, country by countryIs Game Theory and Applications research growing?
Output in 2022-2025 was 1% lower than in 2018-2021, peaking in 2015.
The same series as a ribbon: one cell per year, darker for more. The line above answers how much; this answers when.
Its share of all research
Growing output can still be a shrinking share: all of science grows. This is Game Theory and Applications as a percentage of every work published that year, 0.011% in 2024.
Fractional works of Game Theory and Applications over all fractional works that year. How the balance of science has shifted.
How much of it reaches the world top 10%
Year by year.
Of each year's works in it, the share that reached the world's 10% most cited for their field and year. A field is the world for its own topics, so there is no other line to hold it against.
Which topics inside it are moving
Growth and decline on one axis around a shared zero. Two lists side by side hide the thing that matters: whether the growth dwarfs the decline, or the other way round.
Discussion
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